Interior visualisation done in Unreal Engine 4. This scene was assembled using mostly library assets that were optimised and made game engine ready. Materials were created using Substance Suite.
Autodesk 3ds Max
Unreal Engine 1
YEAR : 2016
LOCATION : Minsk, Belarus
CATEGORY : House
CREATIVE DIRECTOR : Andrus' Bezden
VISUALIZATION : Sasha Hamolin
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